![]() ![]() The Inactive Lava Zone is characterized by large, arching structures and walls of hardened lava with occasional steaming lava falls. ![]() It is the second deepest biome and the penultimate area in Subnautica. Thermal energy, no hostile creatures, not really deep, lots of resources can be found in sea monkey bases in kelp cave, and sometimes sea monkeys will bring your free ores. The Inactive Lava Zone is a cavernous biome located 900 meters below the surface. To me, I think that is the perfect base spot ever. ![]() That lava open is capable of building 2 thermal plants side by side, with temperature of 75 C. It is NOT DEEP!!! I only needed to build one energy transmitter to deliver the unlimited thermal energy to my base. You can clear a big zone for constructing your base by removing kelps with knife.īelow the seabed there is an active lava spawn where you can harness the thermal energy perfectly. To find it, find that super big prawn at purple vent first, get past it straightly, across a short distance of thermal spires, then you will see a kelp zone, be sure to check in kelp cave for exact location of the lava open for you to decide base set up. Five Sonic Deterrent devices can be found in the area around the base, preventing attacks on the facility from the native. The Primary Containment Facility, like the other Alien Bases, was built a little under one thousand years ago. The Thermal Plant is a generator crafted with the Habitat Builder that. It is located in a kelp zone beside the twisted bridge and thermal spires zone, very closed to the purple vent zone where the big leviathan prawn is. The Primary Containment Facility requires the Blue Tablet to unlock, which is found in the Alien Thermal Plant. Make sure there are no isolated base pieces that are stealing your power line. I have already discovered a perfect spot for building a thermal-powered base. You can mix them up, but not sure the order of drain (should be: Thermal > Solar > Bio > Nuclear, in my opinion). Solar is decent, but no power during night (wonder if luminescent plants power them). (Probably done with the game before draining the 4 you put inside).īio isn't bad, depending what you feed it. Nuclear is awesome, but eventually require replacements for the nuclear rods. Solar is 150 cap, but x2 solar = 300 cap (I might have the number wrong). * Pretty sure each structure increases you power cap (every type). * The connection line doesn't get cut off from terrain. * First one needs to be kind of close to the solar/thermal. The power relays actually go pretty far, far off screen far. You can locate these from the noise or with equipment that searches. Subnautica: Everything You Need To Know About Building Thermal Plants. A good placement should read, i believe, up to 75c (been awhile). Subnautica Alien Thermal Plant LocationThey resemble large gateways and have a. ![]()
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